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Store building
Forum: Discussions
Last Post: Claudef
01-19-2019, 09:31 PM
» Replies: 8
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language problem
Forum: Discussions
Last Post: ingwe
01-18-2019, 09:49 AM
» Replies: 1
» Views: 12
Unable to import City
Forum: Foe City Planner
Last Post: ingwe
01-18-2019, 09:47 AM
» Replies: 3
» Views: 90
City entities updated
Forum: Announcements
Last Post: ingwe
01-16-2019, 07:27 PM
» Replies: 18
» Views: 14,615
Forum: Discussions
Last Post: ingwe
01-05-2019, 08:59 AM
» Replies: 3
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Forum: Foe City Planner
Last Post: ingwe
12-31-2018, 11:27 AM
» Replies: 14
» Views: 17,687
All residential building ...
Forum: Foe City Planner
Last Post: Superman1977
12-28-2018, 09:15 PM
» Replies: 2
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No population on all non-...
Forum: Foe City Planner
Last Post: kutu
12-27-2018, 07:02 AM
» Replies: 2
» Views: 170
Release notes - 0.9.29
Forum: Announcements
Last Post: ingwe
12-26-2018, 05:20 PM
» Replies: 0
» Views: 78
roads are not showing any...
Forum: Foe City Planner
Last Post: ingwe
12-25-2018, 11:07 PM
» Replies: 12
» Views: 2,032

  language problem
Posted by: bernardo - 01-15-2019, 02:36 PM - Forum: Discussions - Replies (1)


on the login-page of the City planner I changed the flag to German. Then I logged in, but the names of the buildings were still in English.

As I understood, the changing of the language works only after a restart. So I closed and then I restarted the app, but the buildings' language is still English.

Where am I doing wrong ?

Kind Regards

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  Unable to import City
Posted by: Mysterius - 01-02-2019, 05:54 PM - Forum: Foe City Planner - Replies (3)

I tried several time importing city but it will not import anything. Username for FOE EclipticBlaze  and then a black box at the bottom will state city not created.

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  Release notes - 0.9.29
Posted by: ingwe - 12-26-2018, 05:20 PM - Forum: Announcements - No Replies

- fixed the issue when virtual future's roads were not visible
- fixed the issue when population of residential buildings was always zero in info window

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  No population on all non-special residential buildings
Posted by: MagicJack - 12-14-2018, 10:38 AM - Forum: Foe City Planner - Replies (2)

From Stone Age to Virtual Future all residential buildings give me 0 population. I load one of my cities and it sits at -5000ish population. Only population from great buildings and special residential buildings is counted such as tower of babel, innovation tower, the ship, sok, dark doorway, etc. This makes planning something from scratch extremely tedious, if not impossible.

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  All residential building show zero population
Posted by: Alberos - 12-12-2018, 03:07 PM - Forum: Foe City Planner - Replies (2)

It just happened recently (I think after the update that the Dark Doorway got added). All normal residential building (the one you get from tech tree) are all now show 0 as the population, making the calculated total pop incorrect. The greatwork is still fine and some special building that give pop also work (not sure if all of them works).

Is this is a bug or...?

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  Supplies do not update.
Posted by: King Fisher I - 12-08-2018, 07:43 PM - Forum: Foe City Planner - No Replies

The Planner is no longer updating the supplies totals.   Coin and population still work OK.  I use this for planning, so please fix.   Rolleyes

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  Residential buildings not providing population.
Posted by: RavenLand - 12-06-2018, 08:35 AM - Forum: Foe City Planner - No Replies

The residential buildings of any age is not providing any population. When I place any residential building the happiness requirement changes according to population but the population doesn't adds up due to which when I place any building that requires population.... the population goes negative.  This problem was not present earlier. The population was working fine.

It's hard to plan a city without population. Please resolve this problem as soon as you can.  Smile

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  How to get Planner layout back to FOE game
Posted by: seratte@hotmail.com - 11-20-2018, 12:04 AM - Forum: Discussions - Replies (1)

I have just recently used the City Planner to redo my city layout and now I was wondering how I get the new layout back to FOE live game.  I can not find a Print function to print out the new layout so I have something to work from.

Please any suggestions or comments are helpful.

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  Locking building layouts
Posted by: Nalkur - 11-16-2018, 07:05 AM - Forum: Ideas - No Replies

I'd like the option to lock the layout of certain buildings and moving them as a block. Eg if I determine the optimum way to place my Maharja Palace buildings, I'd like to lock those building together and them move them around to find the right place to plant them in my city.

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  Production Statistics
Posted by: Nalkur - 11-16-2018, 07:02 AM - Forum: Ideas - Replies (2)

I would like a report showing how much of each resource my planned city will produce, with the option to have building Polished or not.

If I could save that (even to pdf) I could then compare before and after for planned changes.

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