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Full Version: wrong military boost stats
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.                        ┋    in game   ┋ planner
â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…
defending army (ATT/DEF) ┋  +12% / +32% ┋ 12 / 20
â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…â”…
attacking army (ATT/DEF) ┋ +105% / +87% ┋ 18 / 87

.. I hope I got the symbols right - but anyways, the numbers are off.

The order in the planner is somewhat confusing...  is it really
DA-att AA-def DA-def AA-att
[DA = defending army, AA = attacking army]
If yes, any chance you could rearrange that...?  Shy
After fixing the numbers, ofc  Wink


/edit: just noticed the fault scheme - at least for my only town, couldn't check it on beta (*hint, hint*)

planner values are:
DA-def = real value - DA-att
AA-att = real value - AA-def
(DA-att & AA-def are correct)

/edit 2: everything is fine!!
just found out by some testing in the editor that you have simply added the four different types of bonuses instead of calculating the resulting ones for your armies.

Icons are the ones used ingame, in this order:

- fierce resistance (DA only, att & def)
- blood thirst (AA only, att & def)
- plain defense bonus (DA def only)
- plain attack bonus (AA att only)

Maybe you can think about showing the resulting bonuses instead/ additionally, since those are the ones that matter Wink